Torchlight 3 legendarium
In Torchlight 3, players seem to have different “world hubs” depending on what act they are in the game. RELATED: Diablo 3: Every Class, Ranked Worst To Best In fact, in Torchlight, only the eponymous town served as the primary world hub. Both Torchlight and Torchlight 2 shared different world hubs based on their games’ chapters. As such, this “base” always has the necessary NPCs to give quests, buy and sell items, or even enchant equipment. In most ARPGs, players have world hubs that serve as their base of operations for that particular act or chapter. Moreover, while the six spell hotkeys minimize the strain to make combos, it still seems pretty limiting. There’s no reason not to include a third skill tree to further diversify player choice when it comes to their chosen builds. However, perhaps Torchlight 3 could benefit from its predecessor’s more diverse skill choices. Moreover, they introduced a Relic System that introduces a special ability that can be leveled up.
Interestingly, Torchlight 3 simplifies this system by only having two class-based skill trees with fewer skills per tier. For instance, both games had three skill trees for their classes, enabling players to get more creative with their builds. However, both Torchlight and Torchlight 2 had expansive tier-based skills. Unlike other ARPGs and CRPGs, Torchlight offers a more straightforward way of playing its games with a rather limited skill tree system. This makes pets less of a min-max tool and instead actually genuinely useful companions. As such, their pet would be their companion throughout the entire game. In both Torchlight and Torchlight 2, the player’s pet choice is final. However, perhaps a more meaningful feature would be the original permanent pet system of the first two games. In Torchlight 3, players choose their first pet and can switch them up with other pets they discover along the way. Rather, they also fight enemies, equip spells, and even sell inventory back home. Moreover, Pets in Torchlight not only accompany players.
Torchlight 3 legendarium series#
Players consider Torchlight‘s Pet System as one of the best additions the series has given to the ARPG genre. For instance, the inventory and skill trees had more uniform uses of shapes and blocks that resulted in a rather dull visual approach instead of the more liberated aesthetics of previous titles. Much of the interfaces seem more accessible at the cost of tactical “depth” and “aesthetic” that previous titles had. However, Torchlight 3 seems to further tone down this aesthetic. Moreover, Torchlight 2 retained a similar steampunk aesthetic to the game’s systems, keeping interfaces minimalist while entertaining with visuals of characters, pets, and other items. In Diablo 3 and Torchlight 2, resource systems of various classes are represented differently according to their themes. One of the most unique additions of ARPGs and CRPGs to modern entries would be more “stylistic” representations of gameplay systems. However, for long-time fans of the series, just which features should make a return in this new installment? 10 Aesthetics Matter Interestingly, as players have seen in demos and gameplay trailers, Torchlight 3 seems to have its fair share of new features alongside its trademark aesthetic and charm. RELATED: 10 Action RPGs To Play If You Like Baldur’s Gate Thanks to the success of Torchlight 2, gamers can soon play Torchlight 3on PC and major consoles. In turn, players can once again return to Novastraia and protect its denizens against the Netherim. After all, it’s not often that players encounter a CRPG with a welcoming cartoonish vibe with engaging gameplay separate from its contemporaries. Fans of ARPGs should be familiar with Torchlightand it’s signature fantasy-steampunk setting.